Monday, May 18, 2015

Psychology Unit V: Sensation & Perception

SENSATION & PERCEPTION

Sensation

  • window into the world
  • process by which our sensory receptors and nervous system receive stimulus from the environment 
  • processing of stimuli

Perception

  • interpret what comes into window
  • essentially an interpretation and elaboration of sensation
  • organizing and interpreting sensory information, enabling us to recognize meaningful objects and events
Visual Capture
  • tendency for vision to dominate other senses
Gestalt Psychology
  • "means an organized whole"
  • these psychologists emphasize our tendency to integrate pieces of info into meaningful wholes
Gestalt Philosophy
  • whole is greater than the sum of its parts
Figure - Ground Relationship
  • the organization of the visual field into objects (figures) that stand out from their surroundings (ground)
Grouping
  • perceptual tendency to organize stimuli into groups that we understand
  1. Proximity: nearby objects together
  2. Similarity: similar figures together
  3. Continuity: continuous patterns together
  4. Connectedness: uniform & linked figures group together
Depth Perception

  • ability to see objects in 3D although images that strike the retina are 2D
  • allows us to judge distance
Binocular Cues
  • depth cues that depend on two eyes
  • Retinal Disparity: binocular cue for seeing depth
  • the closer an object come to you the greater the disparity is between two images
Monocular Cues

  • depth cues that depend on one eye
  • Interposition: if something is blocking our view, we perceive it as closer 
  • Relative Size: if we know two objects are similar in size, the one that looks smaller is further away
  • Relative Clarity: we assume hazy objects are farther away
  1. Texture Gradient: the coarser it is, the closer it is
  2. Relative Height: things higher in our field of vision, look farther away
  3. Relative Motion: things closer look like the move more quickly
  4. Linear Perspective: parallel lines seem to converge at a distance
  5. Light & Shadow: dimmer objects appear farther away because they reflect less light
Phi Phenomenon
  • illusion of movement created when two or more adjacent lights blink on and off in succession
Perceptual Consistency
  • perceiving objects as unchanging even as illumination and retinal images change

Sensation & Perception



Bottom Up vs. Top Down Processing
  • Bottom Up: analysis that begins with the sense receptors and works up to the brain's integration of sensory information
  • Top Down: information processing guided by higher - level mental processes, when we construct perceptions drawing on our experience and expectations
Absolute Threshold
  • minimum stimulation needed to detect a stimulus 50% of the time
Difference Threshold
  • the difference that a person can detect between two stimuli 
  • aka: Just Noticeable Difference
Weber's Law
  • idea that to perceive a difference between two stimuli, they must differ by a constant percentage , not a constant amount. 
Signal Detection Theory
  • predicts how we detect a stimulus amid other stimuli
  • assumes that we do not have an absolute threshold
  • we detect stuff based on experience, motivation, and fatigue level.
Subliminal Stimulation
  • below one's absolute threshold for conscious awareness
Transduction
  • transforming signals into neural impulses 
  • information goes from the senses to the thalamus, then to various areas of the brain
Sensory Adaptation
  • diminished sensitivity as a result of constant stimulation
Selective Attention
  • focusing of conscious awareness on a particular stimuli
Cocktail Party Effect

  • ability to listen to one voice among many
Pheromones
  • chemical messengers that are picked up through our sense of smell

Touch

  • receptors located in skin
  • Gate Control Theory of Pain: where nervous system blocks or allows pain signals to pass to the brain
Vestibular Sense
  • tells where the body is oriented in space
  • sense of balance
Kinesthetic Sense
  • tells where body parts are 
  • receptors located in muscles and joints

Vision

Transduction
  • conversion of one form of energy to another
Wavelength

  • distance from the peak of one light wave to the peak of the next
  • distance determines the hue (color) of the light we perceive
Intensity
  • amount of energy in a light wave 
  • determined by height of a wave
  • the higher the wave, the more intense light is
Parallel Processing
  • processing of several aspects of a problem simultaneously 
Young Helmholtz Trichromatic Theory
  • three color theory
  • realized that any color can be created by combining the light waves of three colors (primary) 
  • red, green, and blue
  • most color blind people lack cone receptor cells for one or more primary colors
Rods
  • facilitate black & white vision
Cones
  • facilitate color vision
Opponent Process Theory
  • we can't see certain colors together in a combination

Hearing (Audition)

Frequency
  • number of complete wavelengths that pass through a point at a given time
  • determines pitch of a sound
Amplitude

  • how loud the sound is
  • the higher the crest of the wave is, the louder the sound is
  • measured in decibels
Helmholtz's Place Theory
  • we hear different pitches because different sound waves trigger activity at different places
  • along the cochlea's basilar membrane 
Frequency Theory
  • we sense pitch by the basilar membrane vibrating at the same rate as the sound
Hearing Loss
  • Conduction: caused by damage to the mechanical system of ear
  • Sensorineural: damage to cochlea's receptor cells or to auditory nerves

Smell & Taste

  • chemical senses
Sensory Interaction
  • the principle that one's senses many influence another
Papillae 
  • those bumps on our tongue
  • help grip food while chewing
  • contain taste buds


Sunday, May 17, 2015

Psychology Unit VI: Sleep Disorders



SLEEP DISORDERS

Insomnia
  • recurring problems in falling asleep or staying asleep

Narcolepsy
  • uncontrollable sleep attacks 
  • lapses directly into REM sleep (stress or joy)
Sleep Apnea
  • temporary cessations of breathing during sleep and momentary awakening
Night Terrors
  • high arousal and appearance of being terrified
  • stage 4, not REM, not often remembered
Sleepwalking
  • somnambulism
  • most often occurs during deep non - REM sleep (stage 3 or 4) early in the night

Psychology Unit VI: Stages of Sleep

STAGES OF SLEEP

Stage One
  • kind of awake and asleep
  • a few minutes
  • eyes roll slightly
  • brain produces Theta waves
Stage Two
  • "baseline" of sleep
  • part of a 90 minute cycle and occupies about 45 - 60% of sleep
  • more Theta waves get progressively slower
  • begin to show sleep spindles
Stages Three to Four 
  • slow wave sleep
  • produce Delta waves
  • if awoken, can be groggy
  • may last 15 - 30 minutes 
  • "Delta" sleep is deepest stage of sleep
  • restore body's growth hormones and good health
Stage Five REM Sleep
  • Rapid Eye Movement
  • called Paradoxical Sleep
  • brain is active
  • dreams occur
  • body is essentially paralyzed 
  • composes about 20 - 25% of a normal night's sleep
  • quicken breathing, heart rate, and brain waves
  • vivid dreams can occur
  • from REM sleep, you go back to Stage Two

Psychology Unit VI: States of Consciousness

STATES OF CONSCIOUSNESS 
Sleep
  • state of consciousness
  • we are less aware of our surroundings
Levels (three)
  • conscious
  • subconscious
  • unconscious
Biological Rhythms
  • annual cycles: seasonal variations
  • 28 days: menstrual cycle
  • 24 hour: our circadian rhythm
  • 90 minutes: sleep cycles
Circadian Rhythm
  • our 24 hour biological clock
  • our body temperature and awareness changes throughout the day
Sleep Stages
  • five stages 
  • takes about 90 - 100 minutes to pass through five stages 
  • brain's waves will change according to sleep stage you're in 
  • first four stages known as NREM sleep
  • fifth stage is called REM sleep

Psychology Unit V: Learning



LEARNING 

Three Main Types of Learning
  • Conditioning: classical & operant
  • Learning: observational & latent
  • Learning: abstract & insight

Associative Learning
  • learning that certain events occur together

Classical Conditioning
  • acquisition
  • extinction
  • spontaneous recovery
  • generalization
  • discrimination
Conditioned Stimulus
  • an originally irrelevant stimulus, that after association with the UCS, comes to trigger a response

Conditioned Response
  • the learned response to a previously neutral stimulus

Unconditioned Stimulus 
  • naturally and automatically triggers a response
Unconditioned Response
  • the unlearned, naturally occurring response to the the UCS

Acquisition
  • initial stage of learning
  • phase where neural stimulus is associated with the UCS so that the neutral stimulus comes to elicit the CR (becoming the CS)
  • Cs is before UCS and they occur together in timing

Extinction
  • diminishing of a conditioned response 
  • will eventually happen when the UCS does not follow the CS 

Spontaneous Recovery
  • the reappearance after a rest period, of an extinguished conditioned response 

Generalization
  • tendency once a response has been conditioned for stimuli similar to the CS to elicit similar responses

Discrimination
  • learned ability to distinguish between a CS and other stimuli that does not signal UCS 

Mood - Congruent Theory
  • tendency to recall experiences that are consistent with one's current mood (good or bad)
  • depressed = sad memories recalled
  • moods affect the way you interpret other people's behavior
Operant Conditioning
  • type of learning in which behavior is strengthened if followed by reinforcement or diminished if followed by punishment

Classical vs. Operant
  • both use acquisition, discrimination, spontaneous recovery, generalization, and extinction
  • classical conditioning is automatic (respondent behavior) 
  • operant conditioning involves behavior where one can influence their environment with behaviors which have consequences (operant behavior) 

Edward Thorndike
  • Law of Effect: rewarded behavior is likely to recur (operant behaviors)

B.F. Skinner
  • Operant Conditioning 

Shaping
  • reinforcers guide behavior closer and closer towards a goal
  • procedure in operant conditioning

Reinforcer
  • event that strengthens the behavior it follows
  • two types: positive and negative

Positive Reinforcement
  • strengthens a response by presenting a stimulus after a response
Negative Reinforcement 
  • strengthens a response by reducing or removing an aversive stimulus 

Primary Reinforcer
  • innately reinforcing stimulus

Conditioned (Secondary Reinforcer)
  • stimulus that gains its reinforcing power through its association with a primary reinforcer

Continuous Reinforcement
  • reinforces the desired response every time it occurs

Partial Reinforcement
  • reinforces a response only part of the time 
  • acquisition is slower
  • greater resistance to extinction

Fixed - Ratio Schedule
  • reinforces a response only after a specified number of responses 

Variable - Ratio Schedule
  • schedule of reinforcers that reinforces a response after an unpredictable number of responses

Fixed - Interval Schedule
  • schedule of reinforcement that reinforces a response only after a specified time has elapsed

Variable - Interval Schedule
  • that reinforces a response at unpredictable time intervals 

Punishment
  • meant to decrease a behavior
  • positive punishment: addition of something unpleasant 
  • negative punishment (omission training): removal of something pleasant 
  • works best if harsh or when done immediately after behavior
Token Economy
  • every time a desired behavior is performed, a token is given
  • trade token for prizes (reinforcers) 
  • used in homes, prisons, mental places, and schools

Observational Learning
  • Bandura & BOBO Doll
  • we learn through modeling behavior from others 
  • operant learning + operant conditioning  = social learning theory

Insight Learning
  • Wolfgang Kohler & Chimpanzees
  • some animals learn through the "ah ha" experience

Latent Learning
  • Edwards Toleman
  • sometimes learning is not immediately evident 
  • hidden

Psychology Unit VI: Memory

MEMORY

  • the persistence of learning over time through the storage and retrieval of information
Process
  • encoding: processing of information into the memory system, getting information out of our heads
  • storage: retention of encoded material over time
  • retrieval: getting the information out of memory storage
Ways to Encode
  • automatic: unconscious encoding of incidental information, encode space, time, words, and meaning without information, things can become automatic with practice
  • effortful: requires attention and conscious effort, rehearsal is the most common effortful processing technique, through effortful processing what was effortful becomes automatic
Recall vs. Recognition
  • recall: you must retrieve information from memory, an example is fill - in - the - blank
  • recognition: identify the target from possible targets, an example is multiple choice
Flashbulb Memory


  • clear moment of an emotionally significant moment or event


    Types of Memory
    • sensory
    • short - term
    • long - term
    Sensory
    • immediate, initial recording of sensory information in the memory system
    • stored for an instant, most gets unprocessed 
    • lasts half a second for visual
    • lasts 2 - 4 seconds for auditory 
    • capacity of storage is large
    • any information not transferred is lost
    Short - Term Memory
    • holds a few items briefly 
    • remember seven digits at a time
    • information will be stored into long - term or forgotten
    • aka: working memory
    • limited capacity
    • 3 - 12 seconds
    • digits are more easily remembered than letters
    • has three parts: audio, visual, and integration of both (controls where attention lies)
    Long - Term Memory
    • permanent and limitless storehouse


    Encoding
    • next - in - line effect: we seldom remember what the person has just said or done if we are next
    • information minutes before sleep is seldom remembered; in hours before sleep, it is well remembered
    • taped information played while asleep is registered by ears, but we do not remember it 
    Spacing Effect
    • we encode better when we study or practice over time
    Serial Positioning Effect
    • our tendency to recall best the first and last items in a list
    Types of Encoding
    • Semantic: meaning, like meaning of words
    • Acoustic: sound, especially the sounds of words
    • Visual: picture images
    Self - Reference Effect
    • we remember things when they are used to describe ourselves
    • how we encode meaning very well
    Tricks to Encode
    • imagery: mental pictures
    Chunking
    • organize items into familiar, manageable units
    • often it will occur automatically 
    Iconic Memory
    • momentary sensory memory of visual stimuli, a photo like quality lasting about a second
    • we also have an echoic memory for auditory stimuli
    Storing Memory
    • long - term potentiation: long - lasting enhancement in signal transmission between two neurons, results in stimulating them synchronously
    • they learn to fire together and get better at it...creating a memory 
    Hippocampus
    • damage disrupts memory
    • right is visual and locations
    • left is verbal
    Types of Retrieval Failure
    • proactive interference: disruptive effect of prior learning on the recall of new information
    • retroactive interference: disruptive effect of new learning on the recall of old information
    Motivated Forgetting
    • repression: basic defense mechanism that banishes anxiety - arousing thoughts, feelings, and memories from conscious
    Déjà Vu
    • eerie sense you have experienced something before
    • what is occurring is that the current situation cues past experiences that are very similar to the present one - you mind gets confused



    Psychology Unit V: Intelligence

    INTELLIGENCE

    • the ability to learn from experience, solve problems, and use knowledge to adapt to new situations
    Multiple Intelligences

    • idea that studying savants
    • savants: when a person has limited mental ability, but is exceptional in one area
    Gardner's Multiple Intelligences 

    1. visual/spatial
    2. verbal/linguistic
    3. logical/mathematical
    4. bodily/kinesthetic
    5. musical/rhythmic
    6. interpersonal
    7. intrapersonal
    8. natural

    Factor Analysis
    • statistical procedure that identifies clusters of related items on a test
    Gardner Simplified
    • analytical: academic & problem solving
    • creative: generating novel ideas
    • practical: required for everyday tasks where multiple solutions exist
    Emotional Intelligence
    • ability to perceive, express, understand, and regulate emotions
    How Do We Assess Intelligence?
    • Alfred Binet & Theodore Simon
    • mental age: what a person of a particular age should know
    • discovering mental age can predict future performance
    • use test to help children, not label them
    Brain Size and Intelligence, Is There a Link?
    • small + .15 correlation between head size and intelligence scores (relative to body size)
    • using a MRI we found + .44 correlation with brain size and IQ score
    IQ Test

    • Terman
    • IQ = (mental age / chronological age) X 100
    Brain Function & Intelligence
    • higher performing brains use less active than lower performing brains (use less glucose)
    • neurological speed is also a bit quicker
    Wechsler Adult Intelligence Scale (WAIS)
    • consists of 11 subtests and cues us in to strengths by using factor analysis
    Standardization
    • the test must be pre - tested to a representative sample of people and form a normal distribution or bell curve
    Aptitude vs. Achievement Tests
    • Aptitude: a test designed to predict a person's future performance, the ability for that person to learn
    • Achievement: a test designed to assess what a person has learned
    Flynn Effect
    • intelligence test performance has been rising
    How Do We Conduct Intelligence Tests?
    • they must be standardized, reliable, and valid
    Validity

    • the extent to which a test measures what it is supposed to measure
    Content Validity
    • does the test sample a behavior of interest
    Predictive Validity
    • does the test predict future behavior
    Test Bias?
    • do discriminate
    • some argue that their sole purpose is to discriminate